AI Insights · Timothy · April 2022
Top 5 Dynamic Games in Belarus: Q1 2022 Performance
Discover how the top 5 dynamic games performed on a unified platform in Belarus during Q1 2022, including key metrics on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 dynamic games on a unified platform in Belarus showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for each app.
Roblox experienced fluctuations in its weekly revenue, peaking at approximately $8.6K in the first week of January and dropping to $2.9K by the third week of March. Weekly downloads ranged from a high of 18.8K in early January to a low of 9.7K in late February, with a notable surge to 15.3K in the final week of March. Active users hovered around the 500K mark, with a slight dip to 474K in early March.
DIY Keyboard saw a significant decline in weekly downloads from 37.2K at the end of December to 1.5K by late February. However, there was a modest recovery to 3.6K by the end of March. Active users mirrored this trend, decreasing from 40.4K in late December to 9.2K in late February, and then slightly rising to 11K by the end of the quarter.
2 3 4 Player Mini Games maintained a relatively stable performance in weekly downloads, fluctuating between 5.6K and 9K throughout the quarter. Active users showed a steady increase, starting at 111.2K in late December and reaching 130.7K by the end of March.
ZEPETO: Avatar, Connect & Live experienced a sharp decline in weekly downloads from 17.2K in late January to just 575 by the end of March. Weekly revenue followed a similar downward trend, falling from $179 in early January to $43 by the end of March. Active users also decreased, starting at 42.4K in late January and dropping to 22.4K by the end of the quarter.
Homescapes showed a peak in weekly downloads at 14.5K in mid-February, followed by a decline to 2.4K by the end of March. Revenue peaked at $8.8K in early February, before gradually decreasing to $3.1K by the end of the quarter. Active users remained relatively stable, averaging around 58K, with a slight dip to 52K in late March.
These insights are derived from Sensor Tower's comprehensive data, offering a detailed view of the performance of dynamic games in Belarus. For more in-depth analysis, visit Sensor Tower.